![]() Gibeau told CVG that Dead Space 3 is aiming for 5 million copies sold in order for the franchise to continue. We're very self aware of that - we listen to the fans and we hear them." we're pushing it in areas such as environment, co-op and at the same time we definitely do not want to piss off our fans by taking it too far from horror. "So with the addition of co-op and taking it to a planet and mostly away from space. We can't not be a horror game because that's what Dead Space is," he said. So we embraced that idea and we tried to open up the accessibility of the IP a little bit by adding a little bit more action, but not undermining the horror. "It's more fun to be scared together than by yourself. I think it was well executed, but it wasn't a big hit with fans," said Gibeau.ĮA and Visceral felt that co-op was the way to add multiplayer while still being true to the horror side of the game. For example, in the second one we added the deathmatch multiplayer, but we found from fans that they loved the single-player but when they went online they felt it really didn't capture what Dead Space was about. "What we've tried to do with each installment is tell a different story about Isaac but at the same time bring in new features and ways to turn the game into a more connected experience. In an interview with CVG, EA Games Labels president Frank Gibeau explained why the publisher continues to play around with the presentation of each title. ![]() The addition of co-operative play to Dead Space 3 is a part of Electronic Arts' continuing effort to bring the franchise to a broader audience.
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